Newell fielded questions from the general public today regarding the future of Valve, his favourite games and what the company has in store for Source Engine 2.
Answering to the latter, Newell said the industry’s move towards user-generated content has influenced the development process.
“The biggest improvements will be in increasing productivity of content creation,” he wrote.
“That focus is driven by the importance we see UGC having going forward. A professional developer at Valve will put up with a lot of pain that won’t work if users themselves have to create content.”
While Newell didn’t comment on Half-Life 3, he did address Valve’s attitude towards developing new IP, indicating that core game systems take precedence over everything.
“An IP is really a tool for a development team more than anything else,” he said. “The key is to have clarity around what is uniquely of value in what you are trying to do and not waste your effort on things that don’t directly contribute to that.”
On the topic of e-sports, their popularity on PC and micro-transaction funding models, Newell said he wants to facillitate an easier connection between consumers and content creators.
“We still think we have a long way to go to get to the point where all of the different people that are contributing value to competitive play get everything out of it that they should,” he wrote. “[It] feels like we are making pretty good progress though.
“Giving the consumers of content a direct relationship with the creators of content is something we think about a lot. That is what drove our thinking about how the community could be more involved in the tournaments that mattered to them.”
Steam, the PC platform Valve founded and operate, has over 65 million users, the company announced earlier this year.
A line of thirteen different Steam Machines, all boasting different hardware specs, was unveiled at CES 2014.
Newell also revealed during the AMA that his most played game is DOTA 2, while his favourite non-Valve game of all time is Mario 64.